Posted by1 year ago
- After a long and mostly uneventful trial period on their public test servers, Warcraft III has received probably it’s biggest update in the past decade, Patch 1.29, bringing the game far closer to modern spec, although it’s still not quite the HD upgrade or overhaul that some are still hoping for.
- Blizzard has announced the Warcraft III invitational and the release of the patch 1.29 on the Public Test Realm which introduces widescreen support and 24-player limit. Rumors around a Warcraft.
Archived
After 2590 days, Blizzard graces us with Patch 1.29, a new era for Warcraft 3 has begun!
The applied changes are now playable on Lordaeron (US West), Azeroth (US East), Northrend (Europe) & Kalimdor (Asia).
The applied changes are now playable on Lordaeron (US West), Azeroth (US East), Northrend (Europe) & Kalimdor (Asia).
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Blizzard is continuing their support for Warcraft 3 with the release of a hefty patch taking the game to v1.29. Note the patch should update through the Warcraft 3 launcher. Warcraft 3 1.29.
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Patch 1.29.0
04/10/2018
Warcraft 3 New Patch 1.29 Download
- Native Widescreen
Widescreen support added. To prevent stretching there have been changes to the interfaces:
• Added bookends to the in-game interface
• Added black pillars in menus - 24 Player Support
Game lobbies revised to support 24 players. We’ve added 12 new team colors
• Player 13 - Maroon
• Player 14 - Navy
• Player 15 - Turquoise
• Player 16 - Violet
• Player 17 - Wheat
• Player 18 - Peach
• Player 19 - Mint
• Player 20 - Lavender
• Player 21 - Coal
• Player 22 - Snow
• Player 23 - Emerald
• Player 24 - Peanut - Display mana bar
Now 'Always show Health Bars' option will always show mana bar as well - Replays can be fast-forwarded with speed 32x now
NOTES
- Replays are incompatible between major game versions
- This will be the last version to support Windows XP
- Temporarily disabled Fixed Aspect Ratio in Video Options
- Chaos Kodo Beasts are showing as idle workers in campaign missions
- Unable to input text while keyboard settings are under different languages in zhCN and koKR locales
- Certain elements in World Editor overlap
- Set/GetAbilityOnXXXX functions are renamed to Set/GetAbilityActivatedXXXX
- SetUnitNameAll is disabled for now
- PlaySpecialEffect is disabled for now
- PlaySpecialEffectWithTimeScale is disabled for now
- Crash: With an ability that has 'Disabled'=false, attempting to set 'Disabled' to false again will crash the World Editor
- UnitDisableAbility does not hide an ability with Hide=true and Disabled=false
- Default map directory is for from maps when creating custom games
- Resolution does not change properly when switching between windowed and full screen
- Tooltips for hero abilities may not be updated
HERO BALANCE CHANGES HUMANS:
Mountain King
- Base Speed: Base speed increase 270 to 290
- Stormbolt: Reduce damage
Level 2: Reduce damage from 225 to 210
Level 3: Reduce damage from 350 to 325 - ThunderClap: Increase Damage
Level 1: Increase damage from 60 to 65; Range 25 to 30
Level 2: Increase damage from 100 to 125; Range 30 to 35
Level 3: Increase damage from 140 to 175; Range 35 to 40
Paladin
- Base Speed: Base speed increase 270 to 290
- Attack Speed: Change default from 2.2 to 2.0
- Divine Shield: Decrease duration
Level 2: Decrease duration from 30 to 25
Level 3: Decrease duration from 45 to 35
Blademaster
- Critical Strike: Removed +damage item interaction from multiplier calculation
Current: (Base Damage + Itembonus) * Crit Multiplier = Damage
Change: (Base Damage * Crit Multiplier) + Itembonus = Damage - Mirror Image: Mana Cost (all levels) 125 to
115100
Far Seer
- Feral Spirit: Lowered XP rewarded
Increase Level 1 & Level 2 HP (200 to 250; 300 to 350)
Lvl 2: Stats Level 4 to Stats Level 3
Lvl 3: Stats Level 5 to Stats Level 4 - Chain Lightning: Reduced damage reduction from .15 to .10
- Far Sight: Remove mana cost increase cooldowns.
Level 1: No mana cost; Cooldown 60 seconds
Level 2: No mana cost; Cooldown 45 seconds
Level 3: No mana cost; Cooldown 30 seconds
Shadow Hunter
- Serpent Wards: Increase Damage and HP
Level 1: Increase Damage from 11-13 to 14-16; Increase HP from 75 to 90
Level 2: Increase Damage from 23-26 to 27-30; Increase HP from 135 to 165
Level 3: Increase Damage from 41-45 to 48-52; Increase HP from 135 to 200
Tauren Chieftain
- Base Speed: Base speed increase 270 to 290
- War Stomp: Increased damage
Level 1: Increase damage from 25 to 30
Level 2: Increase damage from 50 to 60
Level 3: Increase damage from 75 to 90 - Reincarnation:
Reduce duration for reincarnation to occur - 7 seconds to 5 seconds
HERO BALANCE CHANGES UNDEADS:
Dread Lord
- Base Speed: Base speed increase 270 to 290
- Carrion Swarm:
Mana Cost (all levels) 110 to 100
Can now target mechanical units.
Increase Damage Cap:
Level 1: 300 dmg to 400 dmg
Level 2: 600 dmg to 700 dmg
Level 3: 1000 dmg to 1200 dmg - Sleep:
Cool down (all levels): 6 sec to 4 sec
Duration Lvl 1: 20(5) to 15(4)
Duration Lvl 2: 40(10) to 35(8)
Duration Lvl 3: 60(15) to 55(12)
Mana Reduction:
Level 1: 100 to 80
Level 2: 75 to 65
(Level 3 stays at 50) - Vampiric Aura: Increased bonus for DL
Level 1: DL 15% to 20%
Level 2: DL 30% to 35%
Level 3: DL 45% to 50%
Crypt Lord
- Base Speed: Base speed increase 270 to 290
- Carrion Beetles:
Increase movement speed from 270 to 290
Level 1: Increase HP from 140 to 170
Level 2: Increase HP from 275 to 330
Level 3: Increase HP from 410 to 490 - Impale: Increase damage
Level 1: Increase damage from 50 to 75
Level 2: Increase damage from 80 to 120
Level 3: Increase damage from 110 to 165
Lich
- Base Speed: Base speed increase 270 to 290
Demon Hunter
- Mana Burn Mana cost increase from 50 to 60
Priestess of the Moon
- Attack Speed: change default from 2.46 to 2.33
- Scout Owl
Increase Movement Speed from 270 to 300
Reduce Mana Cost:
Level 1: From 100 to 50
Level 2: From 75 to 50
Keeper of the Grove
- Hero Starting Attributes: (Buff) Intelligence 18 to 19
- Tranquility:
Add a 3-sec invulnerability to the start of the cast
30-sec to 15-sec duration
20 to 40 heal/per sec - Entangling Roots: Reduce Unit root; Increase Hero Root; Increase DA
Unit Root Lvl 2: 24-sec to 18-sec
Unit Root Lvl 3: 36-sec to 30-sec
Hero Root Lvl 2: 3-sec to 5-sec
Hero Root Lvl 3: 5-sec to 7-sec
DPS Lvl 2: 15 Dps to 20 Dps
DPS Lvl 3: 25 Dps to 30 Dps - Force of Nature:
Treants: 14 Dmg to 16 Dmg
Warden
- Blink: Reduce and increase cooldown for level 2 and 3
Level 2: Reduce cooldown from 10 sec to 7 sec
Level 3: Increase cooldown from 1 sec to 4 sec
HERO BALANCE CHANGES NEUTRAL HEROES:
Naga Sea Witch
- Base Speed: Base speed increase 270 to 290
Pandaren Brewmaster
- Base Speed: Base speed increase 270 to 290
Goblin Tinker
- Base Speed: Base speed increase 270 to 290
- Cluster Rockets: Increase damage, Allow targeting air units
Level 1: Increase base damage per rocket from 8.75 to 11.25
Level 2: Increase base damage per rocket from 16.25 to 18.75
Level 3: Increase base damage per rocket from 25 to 27.5 to 10
Warcraft 3 Patch Notes 1.29
Goblin Alchemist
- Base Speed: Base speed increase 270 to 290
- Healing Spray: No longer heals enemy units
- Acid Bomb: Increase damage
Level 1: Increase Dps from 5 to 8
Level 2: Increase Dps from 10 to 13
Level 3: Increase Dps from 15 to 18
Firelord
- Incinerate: Increase stats
Level 1: Increase Bonus damage multiplier from 1 to 2
Death Damage Full Area from 90 to 120
Death Damage Half Area from 180 to 240
Duration from 2 to 4
Level 2: Increase Bonus damage multiplier from 2 to 3
Death Damage Full Area from 90 to 120
Death Damage Half, Area from 180 to 240
Duration from 2 to 4
Level 3:
Increase Bonus damage multiplier from 3 to 4
Death Damage Full Area from 100 to 120
Death Damage Half Area from 180 to 240
Duration from 2 to 4 - Soul Burn: Increase stats
Level 1: Duration increased from 14(6) to 16(7)
Increase Dmg from 100 to 125
Level 2: Duration increased from 16(7) to 18(8)
Increase Dmg from 225 to 270
Level 3: Duration increased from 18(8) to 20(9)
Increase Dmg from 375 to 450
Dark Ranger
- Life Drain: Increase damage done per second and lower mana cost
Reduce Mana cost from 75 to 50 (all levels)
Level 1: Increase damage per sec from 25 to 30
Level 2: Increase damage per sec from 40 to 45
Level 3: Increase damage per sec from 55 to 60
1v1 | 2v2 | 3v3 |
---|---|---|
(2)Amazonia | (4)Avalanche_LV | (6)DarkForest |
(2)EchoIsle | (4)BridgeTooNear_LV | (6)GnollWood |
(2)LastRefuge-1.3 | (4)Duskwood_LV | (6)Monsoon_LV |
(2)Plunderisle_LV | (4)FrozenClover_LV | (6)RollingHills |
(2)RoadToStratholme_LV | (4)LostTemple | (6)RuinsOfStratholme |
(2)TerenasStand_LV | (4)PhantomGrove_LV | (6)StranglethornVale |
(2)TheTwoRivers_LV | (4)TidewaterGlades_LV | (6)ThunderLake_LV |
(2)TirisfalGlades_LV | (4)TurtleRock | (6)TimbermawHold |
(4)Floodplains1v1_LV | (4)TwistedMeadows | (6)UpperKingdom |
(4)TurtleRock | (6)Duststorm_LV | (8)Battleground_LV |
(4)TwistedMeadows | (6)GnollWood | (8)Mur'ulOasis_LV |
4v4 | FFA |
---|---|
(8)Battleground_LV | (4)Deathrose |
(8)BlastedLands | (6)Duststorm_LV |
(8)Deadlock_LV | (6)EmeraldShores |
(8)Feralas_LV | (6)StranglethornVale |
(8)Friends | (6)Monsoon_LV |
(8)GoldRush | (6)ThunderLake_LV |
(8)GolemsInTheMist_LV | (8)Deadlock_LV |
(8)MarketSquare | (8)Mur'ulOasis_LV |
(8)Mur'ulOasis_LV | (8)TwilightRuins_LV |
(8)Northshire_LV | (8)Battleground_LV |
(8)Sanctuary_LV | |
(8)TwilightRuins_LV |
World Editor Upgrades
- Object limit increased to 30,000
- Neutral Units 2,048
- Neutral Buildings - 384
- Player Units - 4,320
- Player Buildings - 2,400
- Items - 1,024
- Map size limit increased to 480 x 480
- Tile slot limit increased to 16
- Max execution number increased to 3,000,000
- Max food limit increased to 999
- Max resource limit increased to 9,999,999
- Array size increased from 8,192 to 32,768
Please let us know, if you encounter any issues or bugs!
155 comments
Warcraft 3's expansion pack, The Frozen Throne, was released back in 2003, and yet it just recently got a new patch. Update 1.29 brought new features and a wealth of bugfixes and balance tweaks to the classic title. The biggest change is an improvement which makes the game a whole lot easier to enjoy on modern systems by enabling widescreen support alongside UI changes that prevent anything from getting distorted.
Decorative black pillars fill the dead space on the screen when in menus, while the in-game interface got similarly stylish 'bookends', so there isn't any unseemly stretching. Additionally, multiplayer lobby capacity has been doubled to 24 players, which called for 12 new team colors. Massive battles will now be even more technicolor than before, with shades like Maroon, Peach, Violet, Coal, Peanut and many others joining the existing lineup. I also now know that some of these words are also colors - who said games can't be educational?
Bugfixes are aplenty, with highlights including a fixed MAC version and various missing textures have been replaced. Blizzard has also posted a list of known issues on which they are working and will likely address by the next patch. These include various problems with the map editor, as well as some screen resolution issues among others. The patch also notes that this is the final version of the game to support Windows XP.
A vast amount of balance changes have been implemented for hero characters, with some only getting a single minor stat tweak, while others get sweeping readjustments across a wide range of abilities. Parsing the list, it seems to me that every single hero got some kind of tweak, though I am rusty on my WC3. A bunch of updates have been added to the World Editor as well, much of which only makes sense to the folk who use it on a regular basis.